Planejammer: The Infinity Arc
Journals and Chronicles
The Dead Book
Rules and Options
Tomes and Grimoires
Benefit(s): Gain proficiency in light armor, small shield, or any one martial or simple weapon.
Noble: You are a member of a poor but upper class family.
Benefit(s): Select one of Diplomacy, Intimidate, and Knowledge (Nobility). This skill becomes a class skill for you. You receive a +2 trait bonus on Diplomacy checks against members of the nobility or upper classes. You start with a signet ring and a courtier’s outfit.
Benefit(s): Learn one language, or two languages if both are bonus languages for you or languages spoken in your homeland.
Cosmopolitan (Regional): Your exposure to the huge variety of cultures has given you an ear for languages.
Benefit(s): You know one additional language, gain a +1 trait bonus on Linguistics checks, and Linguistics is always a class skill for you.
Greyhawk Hotspur (Regional): You grew up on the streets of Greyhawk and have worked as both guide and bodyguard for visitors to the city.
Benefit(s): You gain a +1 trait bonus on Initiative checks and Knowledge (local) checks.
The Blood of the famed Leafbower clan of void elves flows in your veins. These legendary diplomats are famed for their trustworthiness.
Benefit(s): You gain a +1 trait bonus on Will saves. You also gain a +1 trait bonus on Diplomacy checks and that skill is always a class skill for you. This bonus increases to +4 when negotiating peace between the parties of a conflict. In addition, you may choose the language of any starfaring race when choosing languages.
Cager: You have spent most of your life inside the City of Doors and its strange ways and urban lifestyle seem natural to you.
Benefit(s): You gain a +1 trait bonus on Knowledge (Planes) and Knowledge (Local: Sigil) checks, and one of these skills (your choice) is always a class skill for you.
Canter: Sigil is a city of many voices and more tongues. Growing up there your ears are accustomed to untangling the cacophony.
Benefit(s): You gain a +2 trait bonus on linguistics and linguistics is always a class skill for you. Furthermore, you are able to understand the local cant of Sigil without problem and get a further +2 trait bonus to linguistics to understand such things as scramble speak or dabus’ rebuses.