Tag: Tieflingish

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  • Welcome to your campaign!

    Greetings Planejammers! Here are a few quick notes about play style and such so that you know what you're in for. * Psionics heavy * Encounters will not always be CR appropriate. Just like old school games you need to hone your instincts on when …

  • S01E01 Too Many Conincidences

    [[File:570446 | class=media-item-align-right | so_it_begins.jpg]]*[[Needfest]] 4, 5050 O.C. (Winter Solstice) | [[SIGIL | SIGIL]]* / [[The Free City of Greyhawk | The Free City of Greyhawk]] [[:lucidus | Lucidus]] is given an offer by a representative …

  • S01E02 Rocking The Portaljammer

    [[File:577535 | class=media-item-align-right | sigil__1_.jpg]]*Quote of the Night:* "Oh god. I _am_ our strongest fighter!?!?!?!?!" _- Estatira_ *First Blood of the Campaign* Farrah Dey, fried a dire rat with _spark_ *5-6 Needfest 5050 O.C. - Free …

  • S01E03 The White Crow

    [[File:577552 | class=media-item-align-right | Sigil_2.jpg]]*Quote of the NIght* "It's bardening, not gardening." _-Lucky_ *9-10 Needfest 5050 O.C. - Sigil* [[:annali-webspinner]] summons Estatira and the rest. A high powered bard is set to perform, …

  • Letters from Farrah

    Dear Mamma and Pappa (emphasis on the 2nd syllable, as in Hurrah), I am well. I have left the familiar streets of Greyhawk, and am now in Sigil. You would not believe some of the creatures I have met! Beings that until now I had only seen within the …

  • The Incredible True Adventures of Crazy-Hooves

    [[File:623680 | class=media-item-align-none | ilsetsyaCNresize.jpg]] Dear Penthouse Letters, you wouldn’t believe what happened to me last… wait, no. That’s not right. That’s something else entirely. Dear future me, whatever you do, don’t trust …

  • The Morning After

    Morning arrived in Galisemni and the stars evaporated in the sky like dew drops on grass below an alien sun as the nonspecific light of day graced the city’s skyline. The city itself continued to bustle much as it always did, with no particular …

  • Home Page

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  • Main Page

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  • Psionics are different, limited

    !http://cdn.obsidianportal.com/assets/77663/psionics_Vedis.jpg(Psionics vedis)!
    *Psionics Are Different, Limited.* * Metamagic / Metapsionic Rods (and Crystal Capacitors / Pearls of Power) will only …

  • extensive house rules

    In order to preserve continuity while adhering to the Pathfinder rules a number of house rules were needed. The combination of AD&D Planescape and Spelljammer necessitates rules for technology, firearms, psionics, dimension travel and time travel. Here …

  • Sex

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  • Rules

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  • Races

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  • Primes

    Primes do not gain the extraplanar subtype when off of their native planes, even native outsiders born on the Prime Material Plane. As such, they are not at risk of being whisked to another plane by a spell crystal containing a summon monster or planar …

  • Planars

    Planars gain the extraplanar subtype when off of their native planes. They do not have a silver cord when travelling the planes via an astral projection spell. Planars can be targeted by spell crystals, and driven back to their native plane by the effects …

  • Beyonders

    Dimension travelling heroes, or Beyonders, have stronger ties to our world than other dimensional travelers; they fade away 1d4 hours after they die (rather than in the usual 1d4 rounds). Before they disappear, slain Beyonders can be raised from the dead …

  • Aasimar

    *Aasimar* Aasimars are defined by class levels—they do not possess racial Hit Dice. Aasimars have the following racial traits. * + 2 Charisma, + 2 Wisdom: Aasimars are insightful, confident, and personable. * *Normal Speed:* Aasimars have a base speed …

  • Tiefling

    *Tiefling* Tieflings are defined by their class levels—they do not possess racial HD. They have the following racial traits. * +2 Dexterity, +2 Intelligence, –2 Charisma: Tieflings are quick in body and mind, but are inherently strange. * *Darkvision …

  • Oread

    *Oread / Earth Genasi* Oreads are defined by class levels—they do not possess racial Hit Dice. Oreads have the following racial traits. * +2 Strength, +2 Wisdom, –2 Charisma: Oreads are strong, solid, stable, and stoic. * *Darkvision:* Oreads can see …

  • Ifrit

    h3. Your title here... *Ifrit / Fire Genasi* Ifrits are defined by class levels—they do not possess racial Hit Dice. Ifrits have the following racial traits. * +2 Dexterity, +2 Charisma, –2 Wisdom: Ifrits are passionate and quick, but also impetuous …

  • Negatai

    *Type* Outsider (native) (3 RP) A negatai is partially composed of the essence (but not necessarily the matter) of the Negative Material Plane. Native outsiders have the darkvision 60 feet racial trait. Native outsiders breathe, eat, and sleep. * …

  • Rogue Modron

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/221056/image.jpg(Image)!*Outsider (lawful, half-construct) (10 RP)* A native outsider is at least partially composed of the essence (but not necessarily the matter) of some plane other than …

  • Sylph

    *Sylph / Air Genasi* Sylphs are defined by class levels—they do not possess racial Hit Dice. Sylphs have the following racial traits. * +2 Dexterity, +2 Intelligence, –2 Constitution: Sylphs are quick and insightful, but slight and delicate. * * …

  • Undine

    *Undine / Water Genasi* Undines are defined by class levels—they do not possess racial Hit Dice. Undines have the following racial traits. * +2 Dexterity, +2 Wisdom, –2 Strength: Undines are both perceptive and agile, but tend to adapt rather than …

  • Dracon

    *type* Dragon (10 RP) Dragons have the darkvision 60 feet racial trait. Dragons have the low-light vision racial trait. Dragons are immune to magical sleep effects and paralysis effects. Dragons breathe, eat, and sleep. *Size* Large (7 RP) Benefit …

  • Giff

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/150789/Hildegard.jpg(Hildegard)!*Type* Monstrous Humanoid (3 RP) Monstrous humanoids are similar to humanoids, but have monstrous or animalistic features. They often have magical abilities …

  • Grommam

    *Type* Monstrous Humanoid (3 RP) Monstrous humanoids have the darkvision 60 feet racial trait. Monstrous humanoids breathe, eat, and sleep. *Size* Medium (0 RP) Medium races have no bonuses or penalties due to their size. A Medium creature has a …

  • Hadozee

    !http://cdn.obsidianportal.com/assets/80891/Kaolin_the_HadoeeOP.jpg(Kaolin the hadoee op)!
    "Kaolin Moly Mu of
    House Seven Stars":http://www.obsidianportal.com/campaigns/the-seven-stars/characters/kaolin …

  • Rastipede

    *Type* Aberration (3 RP) Aberrations have the darkvision 60 feet racial trait. Aberrations breathe, eat, and sleep. *Size* Large (7 RP) Benefit: Large creatures gain a +2 size bonus to Strength and a –2 size penalty to Dexterity. Large races take a …

  • Xixchil

    !http://cdn.obsidianportal.com/assets/150286/xixchil_by_syreene.png(Xixchil by syreene)!
    *Type* Aberration (insectoid) (3 RP) *Darkvision* Aberrations have the darkvision 60 feet racial trait. *Size* …

  • Githyanki

    !(media-item-align-right){width:300px;height:513px;}//db4sgowjqfwig.cloudfront.net/assets/291602/githyanki.jpg?1391397715(githyanki.jpg)!*Type:* Monstrous Humanoid (Psionic) *Ability Adjustments:* + 2 Dexterity, + 2 Constitution, – 2 Wisdom: Agile and …

  • Githzerai

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/221081/image.jpg(Image)!*Type:* Monstrous Humanoid (Psionic) *Ability Adjustments:* + 2 Dexterity, + 2 Constitution, – 2 Charisma : Agile and hardy, githzerai tend to be taciturn and lacking …

  • Pirates of Gith

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/221113/image.jpg(Image)!*Type:* Monstrous Humanoid (Psionic) *Ability Adjustments:* + 2 Dexterity, + 2 Constitution, – 2 Wisdom: Agile and hardy, githzerai tend to be impatient and …

  • Androids

    *Androids (16 RP)* Androids are defined by their class levels–they do not have racial Hit Dice. All androids have the following racial traits. *Standard Racial Traits* *Ability Score Racial Traits* Androids have swift reflexes and are very …

  • Psionics

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  • Hostile Mind

    (General) Your mind recoils violently against those who use psionics against you. *Prerequisites:* Cha 15 *Benefit:* Whenever you are subject to a power from the telepathy discipline (Regrdless of whether the power is harmful or beneficial to you …

  • Improved Hostile Mind

    Your mind recoils violently against those who use psionics against you. *Prerequisites:* Cha 15, Hostile Mind *Benefit:* The damage dealt by your hostile mind increases to 4d6 + your Charisma bonus in damage. The benefits of this feat apply only …

  • Psibane Magic

    *[General]* Your spells are more potent when used against psionic characters and creatures. *Prerequisite:* Spellcraft 5 ranks, *Benefit:* You get a get a +2 bonus on caster level checks made to overcome a psionic creature's power resistance. This …

  • Detect Psionics

    *Detect Psionics* School divination; Level bard 2, cleric/oracle 2, druid 2, inquisitor 2, magus 2, sorcerer/wizard 2, summoner 2, witch 2 CASTING Casting Time 1 standard action Component: V, S EFFECT Range 60 ft. Area cone-shaped emanation …

  • Magic

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  • Raising the Dead

    *Resurrection is Difficult* - The Casting time on any resurrection/raise dead spell is measured in hours, not minutes. The body must be brought to a specific location to perform the ritual (DC 15 Know Religion or Bardic Knowledge) *Coming Back Wrong* - …

  • Incantations

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/221199/image.jpg(Image)! Incantations function like spells, except a character need not be a spellcaster to cast them. Anyone can cast an incantation simply by performing the correct ritual …

  • Spellhooks, Bubbles, and Crystals

    There are many spells that allow casters to contact or summon beings on another plane. When you are the one on the other plane you can see a visual representation of these spell effects, and may sometimes run afoul of them. While on the Inner Planes …

  • Wildspace Subdomain

    *Associated Domain:* Travel. (Only available to followers of [[Celestian The Star Wanderer | Celestian The Star Wanderer]] and [[Ptah The Opener of The Way | Ptah The Opener of The Way]]) *Replacement Power:* The following granted power replaces the …

  • Psionic Bloodline

    Psionic Bloodline At some point in your family’s history, one of your relatives manifested psionic abilities or suffered a major psychic trauma. Though you failed to inherit psionic abilities yourself, some spark of mental mastery still enhances your …

  • Skills

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  • Knowledge Ancient History- WildSpace

    This proficiency requires that the character choose some "ancient period" to specialize in. Fantasy space is a big place, however, and their are few historical events or phase that were widespread enough to be useful. Four specializations are: *Ancient …

  • Knowledge Factions and Guilds

    *(Int)* This represents your knowledge of the most influential factions, sects, and guilds scattered throughout the planes. This skill determines what you know about an organization including its philosophy, agenda, leaders, and history. *Check:* …

  • Knowledge Forbidden Lore

    *Knowledge (Forbidden Lore) (Mythos)* You know That Which Should Not Be Known. You have had horrible supernatural experiences and read forbidden tomes, learning truly dark secrets that have challenged everything you thought you knew. Since these …

  • Knowledge The Planes

    *(Int; Trained Only)* With the expansion of the game world to include the entire multiverse, there are a large number of opportunities for new knowledge skills. This is a list of areas of knowledge appropriate to the Planescape setting. In general, all …

  • Knowledge Psionics

    *Knowledge (psionics) (INT; Trained only)* *Description* Knowledge (psionics) covers ancient mysteries, psionic traditions, psychic symbols, cryptic phrases, astral constructs, and psionic races. You can use this skill to identify psionic monsters and …

  • Linguistics - New Languages

    *Aegyptos* Aegyptos is the language of the Children of Ptah. Al'malamut, Osirion, Hamunaptra, Mulhorrand, and all other ancient cultures worshipping the Aegyptian Pantheon speak a form of this language. It's written form is hieroglyphs. It is spoken …

  • Pilot Spelljammer

    !http://cdn.obsidianportal.com/assets/77661/Helm_Lenata.jpg(Helm lenata)!
    *(Variable- Based on Spellcaster's Key Ability)*
    *Ranks Quality* 0 - 2 Green 3 - 5 Average 6 - 8 …

  • Planar Expertise

    *(Wis; Trained Only)* This skill represents your familiarity with the nature of the planes. You can use this skill to determine basic information about the plane you are on (such as its alignment and elemental traits) or predict when and how the …

  • Profession Spacehand

    !http://cdn.obsidianportal.com/assets/77662/Spacehand_Kenari.jpg(Spacehand kenari)!
    *(Wis; Trained Only)* Characters with this profession are familiar with Spelljamming ships. They are qualified to …

  • Psicraft

    *Psicraft (INT; Trained only)* *Description* Use this skill to identify powers as they are manifest or powers already in place. *Check* You can identify powers and psionic effects. The DCs for Psicraft checks relating to various tasks are summarized …

  • Sexual Prowess

    *(CHA, Armor Check Penalty)* This skill determines your expertise in the arts of physical love. In general, Sexual Prowess covers the entire gamut of intimate physical interaction from erotic massage,to oral sex and more. The use of the Sexual Prowess …

  • Chill Fire

    *Chill Fire* *Transmutation* *Level:* Sor/Wiz 3, Clr 3, Brd 4, Drd 2, Pal 3, Rgr 3, Wildspace 3 *Components:* V, S, M *Casting Time:* 1 action *Range:* Close (25 ft. + 5 ft./2 levels) *Area:* 120-ft.-radius sphere around the target creature or …

  • Contact Home Power

    *Contact Home Power* *Evocation* *Level:* Clr 2, Drd 2, Pal 2, Rgr 2, Wildspace 2 *Components:* V, S, F *Casting Time:* 1 minute *Range:* Personal *Target:* You *Duration:* 1 week The user of this spell establishes a tenuous link through …

  • Create Air

    *Create Air* *Transmutation* [Air; see text] *Level:* Clr 1, Drd 0, Pal 1, Rgr 1, Wildspace 1 *Components:* V, S, F *Casting Time:* 1 round *Range:* Medium (100 ft. + 10 ft./level) *Target:* 1 + 1 person per two levels advanced *Duration:* …

  • Create Phlogiston Portal

    *Create Phlogiston Portal* *Transmutation* *Level:* Sor/Wiz 5, Clr 4, Brd 4, Drd 4, Pal 4, Rgr 4, Wildspace 4 *Components:* V, S, F *Casting Time:* 1 action *Range:* Long (400 ft. + 40 ft./level) *Target:* Crystal sphere *Area of Effect:* Area of …

  • Destroy Air

    *Destroy Air* *Transmutation* [Air; see text] *Level:* Clr 1, Drd 0 *Components:* V, S, F *Casting Time:* 1 round *Range:* Medium (100 ft. + 10 ft./level) *Target:* 1 person *Duration:* Instantaneous *Saving Throw:* Will negates (object) *Spell …

  • Detect Powers

    *Detect Powers* *Divination* *Level:* Clr 2, Drd 2, Or 2, Pal 2, Rgr 2 *Components:* V, S, M *Casting Time:* 1 action *Range:* Long (400 ft. + 40 ft./level) *Target:* Crystal sphere *Duration:* 1 minute *Saving Throw:* None *Spell Resistance:* …

  • Interplanetary Teleport

    *School* conjuration (teleportation); *Level* cleric/oracle 9, sorcerer/wizard 9 *CASTING* *Casting Time* 1 standard action *Components* V *EFFECT *Range* personal and touch *Target* you and touched objects or other touched willing creatures * …

  • Living Helm

    *Living Helm* *Transmutation* *Level:* Wildspace 9 *Components:* V, S *Casting Time:* 1 round *Range:* Personal *Target:* You *Duration:* 1 day/level You turn yourself into a living major spelljamming helm. This is powered by all your magic …

  • Locate Phlogiston Portal

    *Locate Phlogiston Portal* *Divination* *Level:* Sor/Wiz 2, Clr 1, Brd 1, Drd 1, Pal 2, Rgr 1 *Components:* V, S, F *Casting Time:* 1 minute *Range:* Long (400 ft. + 40 ft./level) *Target:* Crystal sphere *Duration:* 1 round *Saving Throw:* None …

  • Planar Navigation

    Planar Navigation (Stormwrack) Conjuration (Teleportation) Level: Sorcerer 9, Wizard 9, Components: V, S, AF, DF, Casting Time: 1 minute Range: Touch Target: One ship Duration: Instantaneous Saving Throw: Will negates Spell Resistance: …

  • Renew Ship Atmosphere

    *Renew Ship Atmosphere* *Transmutation* [Air; see text] *Level:* Sor/Wiz 8, Clr 8, Drd 7, Wildspace 8 *Components:* V, S, F *Casting Time:* 1 action *Range:* Touch *Target:* One body of air *Duration:* Instantaneous *Saving Throw:* None *Spell …

  • Repair Ship

    *Repair Ship* *Transmutation* *Level:* Sor/Wiz 7, Clr 8, Drd 7, Wildspace 7 *Components:* V, S, (M/F) *Casting Time:* 1 round *Range:* Touch *Target:* One ship *Duration:* Instantaneous *Saving Throw:* Will negates (harmless, object) *Spell …

  • Softwood

    *Softwood* *Transmutation* *Level:* Drd 4, Rgr 3 *Casting Time:* 1 round *Components:* V, S, M *Range:* Touch *Target:* 1 + 1 man-sized person per three levels advanced *Duration:* Permanent/30 minutes [see below] *Saving Throw:* Will negates * …

  • Analyze Portal

    Analyze Portal (Planar Handbook) Divination Level: Bard 3, Sorcerer 3, Wizard 3, Components: V, S, M, Casting Time: 1 minute Range: 60 ft. Area: Cone-shaped emanation from you to the extreme of the range Duration: Concentration, up to 1 …

  • Armageddon

    Armageddon (Book of Exalted Deeds) Conjuration (Summoning) [Good] Level: Sanctified 9, Components: V, S, Sacrifice Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Effect: 2 or more summoned creatures, no two of …

  • Attune Form

    Attune Form (Manual of the Planes) Transmutation Level: Cleric 3, Druid 3, Sorcerer 4, Wizard 4, Components: V, S, M, DF, Casting Time: 1 action Range: Touch Target: One or more living creatures touched Duration: 2 hours/level (see text) …

  • Avoid Planar Effects

    Avoid Planar Effects (Manual of the Planes) Abjuration Level: Cleric 2, Druid 2, Sorcerer 3, Wizard 3, Components: V, Casting Time: 1 action Range: 20 ft. Target: One creature/level in a 20-ft.-radius burst centered on you Duration: 1 …

  • Call Kolyarut

    Call Kolyarut (Planar Handbook) Conjuration (Calling) [Lawful] Level: Cleric 7, Sorcerer 7, Wizard 7, Components: V, S, DF, XP, Casting Time: 10 minutes Range: Close (25 ft. + 5 ft./2 levels) Effect: One called kolyarut Duration: …

  • Classes

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  • Gatecrasher

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/221120/image.jpg(Image)!A Pathfinder Roleplaying Game update of the gatecrasher prestige class from Manual of the Planes. *GATECRASHER* *Hit Die:* d8. *Requirements* To qualify to …

  • Jaunter

    Jaunter (Expedition to the Demonweb Pits variant, p. 172) The jaunter is a consummate expert on travel who specializes in getting exactly where he wants to go — whether it's across the multiverse or just across the battlefield. *Requirements Skills:* …

  • Feats

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  • Accurate Jaunt

    *Accurate Jaunt* *[Spelltouched]* You have an instinctive sense of interplanar travel. *Prerequisite* Exposure to greater teleport, or shadow walk spell, plane shift, teleport, *Benefit* When you use teleport, you can roll the targeting roll twice …

  • Bloodwar Conscript

    *Blood War Conscript* *[Vile]* You have an evil brand that indicates your rank in the armies of the Blood War and infuses you with fury. *Benefit* Benefit Evil creatures automatically recognize the symbol now emblazoned upon you as a sign of …

  • City Magic

    *City Magic* *[Metamagic]* You can use the city itself to enhance your spellcasting. *Prerequisite:* Caster level 3rd, *Benefit* You can modify any damaging spell you cast to incorporate the urban environment, when casting an offensive spell with …

  • Phlogiston Sense

    You have an intuitive grasp of how the Phlogiston moves, allowing you to better navigate this chaotic medium. *Prerequisite:* [[Pilot Spelljammer | Pilot Spelljammer]] 4+ ranks, one trip between the spheres. *Benefit:* You can use your Pilot …

  • Zero Gravity Combat

    *Zero Gravity Combat(Combat)* You are trained to fight in conditions of varying or zero gravity. This could be when you fall overboard or when your ship's gravity plane shifts. *Prerequisite:* Dex 10+, Int 10+, Spacefarer. *Benefit:* You suffer …

  • Credits

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  • Our Heroes

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  • SIGIL

    *Sigil* N metropolis *Corruption* +2; *Crime* +9; *Economy* +9; *Law* +2; *Lore* +8; *Society* +2 *Qualities* free city, insular, legendary marketplace, notorious, planar crossroads, prosperous *Danger* +45 *Demographics* *Location* Outlands * …

  • The Rock of Bral

    !http://cdn.obsidianportal.com/assets/42006/Rock_of_Bral_by_Silverblade.jpg(Rock of bral by silverblade)!
    *The Rock of Bral * *N metropolis* Corruption +4; Crime +4; Economy +6; Law - 2; Lore +8; Society +3 …

  • The Free City of Greyhawk

    !http://cdn.obsidianportal.com/assets/43817/Greyhawk_114x135.png(Greyhawk 114x135)!
    *The Free City of Greyhawk* *CN metropolis* *Corruption* +2; *Crime* +6; *Economy* +6; *Law* +1; *Lore* +4; *Society* +8 *Qualities* …

  • Waterdeep

    *WATERDEEP (TORIL)* *LN Metropolis* *Corruption* +2; *Crime* +4; *Economy* +7; *Law* +3; *Lore* +4; *Society* +8 *Qualities* academic, holy site, magically attuned, prosperous, strategic location, tourist attraction *Danger* +10 *DEMOGRAPHICS* * …

  • The Planes of The Great wheel

    h3. The Known Planes as Reported by The Planar Cartographic Society

    *_Inner Planes (Region)_* *[[Plane of Air]]* (Plane) -> [[The Riven City of Bleurophil]] ->[[Carnival of Flesh and Spirit]] (DR&GH) ->[[Cloud City …

  • Traits

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  • Celestian

    !http://cdn.obsidianportal.com/assets/42325/Celestian_Holy_Symbol.png(Celestian holy symbol)!
    What does life hold for us over the horizon? There is no limit to the multiverse...The sights to see, The undiscovered to be …

  • The Seekers

    The Seekers are a group dedicated to knowledge. Their pursuit of knowledge brings them into contact with nearly every facet of spacefaring life, and their activities are viewed with a combination of suspicion and appreciation. *Symbol:* An eye with a …

  • The Lady Of Pain

    !http://cdn.obsidianportal.com/assets/42320/lopainface.gif(Lopainface)!
    The planes have mysteries cutter, and not all of them have answers. Walk the planes long enough and that’s something you’ll take to heart. Some things …

  • Civic Festhall

    [[File:562916 | class=media-item-align-right | festhall.jpg]]Civic Festhall – Along with the Great Gymnasium and the Hall of Speakers, which all sit within walking distance of each other in adjacent wards, the Civic Festhall stands as one of the most …

  • The Factions

    *[[The Planewalker's Guild | The Planewalker's Guild]]* When the Faction War broke out there were ripples throughout the planes. The Infinite Stair, the River Oceanus, the River Styx, and other planar pathways suddenly filled with planewalkers; …

  • The Barrier Peaks

    [[File:559611 | class=media-item-align-right | Barrier_Peaks01.jpg]]The 'Barrier Peaks are a range of mountains in the Flanaess, rising from Ket's Banner Hills, and continuing west until joining with the Crystalmist Mountains, just west of Geoff's …

  • Lucidus Psionic Powers

    h1. Lucidus Psionic Powers * +*Level 0 (Talents)*+ ** *Conceal Thoughts* *** Discipline: Telepathy [Mind-Affecting] *** Level: Cryptic 0, dread 0, gifted blade 1, marksman 0, psion/wilder 0, psychic warrior 0, tactician 0 *** Display: Mental *** …

  • The Broken Staff

    *The Broken Staff Tavern* _by Denis Tetreault_ [[File:559743 | class=media-item-align-right | BrokenStaff-loc.gif]]The sign over this inn depicts a large staff being snapped in half and releasing a brilliant firestorm (in fact, the illustrated …

  • Green Dragon Inn

    [[File:560133 | class=media-item-align-right | previews807_greendragoninn.jpg]]The Green Dragon Inn is located in Greyhawk's River Quarter, along a wide street crowded with rivermen, cutthroats, and thieves. At night the two-story stone building comes …

  • Azure Guard

    The Azure Guard is a collection of twelve air genasi warriors, each specially trained for battle in the Elemental Plane of Air. All members of the Guard are female and utterly devoted to Akadi. They weal magical armor, the deep blue color of which gives …

  • Wildspace

    Wildspace is considered coterminous with the Material Plane, the crystal shells and the phlogiston. Wildspace is also coexistent with the Ethereal Plane, The Astral Plane, and the Plane of Shadow. Why wildspace touches these planes, while the phlogiston …

  • Greyspace

    !http://cdn.obsidianportal.com/assets/42294/Greyspace.gif(Greyspace)! A View of Greyspace by Noah Bonebreak *Connects To/From:* Realmspace, Clusterspace, Moragspace, Shadowspace, to Krynnspace, Vodoni Empire *Planets and Ports:* Oerth , Kule , …

  • Spiralspace

    !http://cdn.obsidianportal.com/assets/42329/bralspace-starsystem.gif(Bralspace starsystem)! _*Casaspace aka Spiralspace*_ *Connects To/From:* Realmspace, Winterspace, Herdspace, Ytherik, Caz-Adar, Pheoite, Pathspace, The Dead Shell, Vodoni Empire * …

  • Refuge

    !http://cdn.obsidianportal.com/assets/42328/refugespace-starsystem.gif(Refugespace starsystem)! *Connects To/From:* Realmspace, Pirtel *Planets and Ports:* Below, Refuge, Welcome *Description and Notes:* This small crystal sphere is found near …

  • Phlogiston

    *Phlogiston Traits* The phlogiston is coterminous to both the crystal shells and wildspace but not to the Material Plane. And does not touch the Material Plane. Thus, one has to move from the phlogiston through the crystal shell to wildspace first then …

  • The Obsidian Citadel

    Mordenkainen lives in the Obsidian Citadel, a symmetrical complex of towers and walled defenses in the Yatil Mountains. Very few know its precise location. It is protected by sheer and harsh mountains, fierce winds and swirling clouds, and also by …

  • The Laughing Beholder

    !http://cdn.obsidianportal.com/assets/42514/laughingbeholder.png(Laughingbeholder)!
    The Laughing Beholder is owned' by none other than Large Luigi, the famous beholder and tavern keeper. Luigi is an extremely wise and …

  • The Edge

    Known as the favored drinking hole of flamboyent space captains like Dirck of Wildspace, Pryessant, Elrohir Amroth, or even Lady Chaos herself (though she hasn't been seen on Bral in quite a while). Because of this, the Edge is the fasionable place on …

  • The Drunken Neogi

    !http://cdn.obsidianportal.com/assets/43968/Drunken_Neogi_Sign.jpg(Drunken neogi sign)!
    A down at the heels bar in Lowtown Bral known for the shady goings on that occur there. Image by "Gwyneth Ravenscraft":http:// …

  • Department 7

    Department-7 is a private institution that recruits talented individuals who are not only aware of the rise of Shadow, but are willing to act for the common good of both mundane and magical beings. Funding for the organization filters through a number of …

  • The Planewalker's Guild

    900 years ago, this organization was based out of Sigil, as one might expect. Predating many factions, it originally formed as a loosely organized social club, and a means for various planar travellers to exchange information and advice on locations …

  • Athar

    !http://cdn.obsidianportal.com/assets/43991/athar.png(Athar)!
    *[[Athar | Athar]]*The Athar believe that the gods are frauds, unworthy of worship, no matter how powerful they may be. While possessing awesome might and near- …

  • Bleak Cabal

    !http://cdn.obsidianportal.com/assets/43993/bleak_cabal.png(Bleak cabal)!
    Life doesn't make sense. That sums up the Bleak Cabal‘s philosophy, and no further elaboration is required. They do not believe that nothing is the …

  • Doomguard

    !http://cdn.obsidianportal.com/assets/43994/doomguard.png(Doomguard)!
    The Doomguard pay homage to entropy, believing it to be the only constant in the universe. Some guard against the doom, while others guard the doom against …

  • Dustmen

    !http://cdn.obsidianportal.com/assets/43995/dustmen.png(Dustmen)!
    Stoic, calm, dead expressions… their nickname ―The Dead- describes the Dustmen best. Believing that this life has no meaning and that everyone is already …

  • Fated

    !http://cdn.obsidianportal.com/assets/43996/fated.png(Fated)!
    The Fated are possibly one of the most distrusted groups in the multiverse. Their leader was responsible for the calamity of the Faction War, and everyone knows …

  • Fraternity of Order

    !http://cdn.obsidianportal.com/assets/43997/guvners.png(Guvners)!
    The Fraternity of Order isn't what a body might think. First of all, they aren't concerned with keeping the order - that's the Harmonium. Secondly, they just …

  • Free League

    !http://cdn.obsidianportal.com/assets/43998/indeps.png(Indeps)!
    *Philosophy:* Freedom and individuality. *Nickname:* Indeps. *Headquarters:* The Outlands. *Majority Races:* Tauric creatures. *Majority Classes:* None. * …

  • Harmonium

    !http://cdn.obsidianportal.com/assets/44000/harmonium.png(Harmonium)!
    The Harmonium believes that peace and harmony is the perfect state of the multiverse. In times of peace, farmers can tend to their crops, merchants can …

  • Mind's Eye

    The Mind‘s Eye came into existence shortly after the Faction War, a combined grouping of both the Believers of the Source and the Sign of One. Those who gather under the name of the Seekers follow a mixture of their parent factions‘ tenets, choosing …

  • Revolutionary League

    !http://cdn.obsidianportal.com/assets/44006/rev_league.png(Rev league)!
    The Revolutionary League stands for the reversal of the present order. Operating in utmost secrecy, they strike out against their enemies from the …

  • Ring-Givers

    !http://cdn.obsidianportal.com/assets/44007/sign_one.png(Sign one)!
    The Ring-Givers are a small but growing faction from Ysgard. Completely opposite in ideals from the Fated, the Ring-Givers believe that everything that is …

  • Society of Sensation

    !http://cdn.obsidianportal.com/assets/44008/sentates.png(Sentates)!
    The Society of Sensation goes by the basic philosophy that to truly understand something, it first must be experienced. With this as their compass, a …

  • Sodkillers

    The Sodkillers are of a mind that any dilemma can be resolved with force. Might makes right. And since they see themselves as being mighty, they see themselves as being right. The more cynical of the Mercykillers (or simply the meaner ones) who didn‘t …

  • Sons of Mercy

    The Sons of Mercy are a revival of an ancient faction, reborn from the ashes of the Faction War. Reestablished by their current leader, Arwyl Swan‘s Son, they have focused on upholding justice and good across the planes. Though they‘re a bit …

  • Transcendent Order

    t!http://cdn.obsidianportal.com/assets/44010/torder.png(Torder)!
    The Transcendent Order may be the name of the faction, but it doesn‘t describe the faction. Rather, the ―Transcendent Order is what they seek, a sense of …

  • Xaositects

    !http://cdn.obsidianportal.com/assets/44011/xaositects.png(Xaositects)!
    The Xaositects embody chaos, or at least try to. They are difficult to define, since they spend much of their time working to be undefinable. That‘s all …

  • The Dead Book

    [[Our Heroes | Our Heroes]] [[Journals and Chronicles]] [[The Dead Book]]
    !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/96565/Planejammer100.jpg?1326685156(Planejammer100. …

  • Pathfinder Chronicles - The Seekers

    Circulated within the ranks of The Seekers these slim volumes reprint reports on significant finds as often as unsolved mysteries. While it is usually frowned upon for Seekers of lower than second order to have them the fact is that they often turn up in …

  • Songs of The Misfits

    This slim volume is made of the finest vellum with a kindori-skin cover. Inside, written in the musical notation of the Dalelands of Toril, are the lyrics and music for several songs by The Misfits. There are scribbled notations in the margins that appear …

  • Codex of Infinite Planes

    *Codex of the Infinite Planes* *Aura* overwhelming transmutation; *CL* 30th; *Slot* none; *Weight* 300 lbs. *DESCRIPTION* Thick slabs of obsidian bind pages of fine lead, creating a massive tome riddled with pocks and scars suggestive of …

  • Geonomicon

    The Geonomicon is a large book containing details on the many worlds that have been explored by various adventurers. Copies of the book are rare, and extremely costly: from 2,000 gp for small excerpts to well over 20,000 gp for a complete version

  • Spelljamming

    [[Our Heroes | Our Heroes]] [[Journals and Chronicles]] [[The Dead Book]]
    !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/96565/Planejammer100.jpg?1326685156(Planejammer100. …

  • Air in Wildspace

    !http://cdn.obsidianportal.com/assets/77652/Air_Envelope_Kenari.jpg(Air envelope kenari)!
    In a number of cases the amount of time that the air envelope around a man-sized human-equivalent creature will …

  • Atmospheric Movement

    !http://cdn.obsidianportal.com/assets/80905/cloudhammer_cartoon1thumb.jpg(Cloudhammer cartoon1thumb)!
    Travel within planetary atmospheres is a very tricky business, spelljammers are not really designed to …

  • Navigating the Phlogiston

    !http://cdn.obsidianportal.com/assets/80916/pirates_of_the_phlogiston_thumb.jpg(Pirates of the phlogiston thumb)!
    The Phlogiston is divided into two general areas: areas with no orderly pattern to the …

  • The Gods in The Spheres

    If the sphere is one known to the DM, or one which has its major powers already designated, then the Detect Powers spell will reveal if the priest's deity, or deities related to the one involved (either members of the same pantheon or with similar …

  • Tomes and Grimoires

    [[Our Heroes | Our Heroes]] [[Journals and Chronicles]] [[The Dead Book]]
    !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/96565/Planejammer100.jpg?1326685156(Planejammer100. …

  • The Spelljammer

    !http://cdn.obsidianportal.com/assets/44544/spelljammer.jpg(Spelljammer)!
    The Spelljammer is a legendary ship which looks like a gigantic manta ray, and houses an entire city on its back. All spacefarers (people who live in …

  • Ardent Dilettante

    ARDENT DILETTANTE

    Hit Die: d6.

    Requirements

    The ardent dilettante prestige class has increasingly more difficult requirements as a character advances in level.

    To qualify to become a 1st-level ardent …

  • Portal Domain

    The portal domain, as it was granted to clerics of Aoskar. Aoskar was the only deity known to grant access to this version of the portal domain.

    This domain includes a number of new spells, which …

  • Entertainers Guild of Sigil

    Entertainers Guild & Civic Festhall – As with the Undertakers Guild, the Entertainers Guild has changed in little more than name from the former faction whose members swell its current ranks. More than nine of every ten members of the guild count …

  • Demonomicon of Iggwilv

    This thick tome is bound in brass with a cover of deep purple leather. A clasp shaped like a three-fingered demonic hand holds the immense tome tightly shut. At nearly four feet tall, three feet wide, and two feet thick, this massive volume chronicles …

  • Divine Agent

    Divine Agent

    Hit Die: d8.

    Requirements

    To qualify to become a divine agent, a character must fulfill all of the following criteria.
    Base Attack Bonus: +4.
    Skills:

  • Field Agent

    Equipped with a variety of skills and trained to keep a cool head even in the most dire circumstances, a field agent is a boon to any adventuring party.

    Hit Dice: d8.

    Pathfinder Chronicler

    Brave explorers and scavengers of lost or forgotten knowledge, Pathfinder chroniclers are quintessential adventurers, exploring the world for esoteric truths, magical and mundane relics and artifacts, and new and mysterious …

  • The Circle of Eight

    Type Arcane, political Founded 571 CY Members Wizards Leader Mordenkainen Symbol Headquarters Allies Enemies Iuz, Vecna The Citadel of Eight The Citadel of Eight was formed at some point after 561 CY, and was dissolved in 569 CY. Its …

  • The Sindiath Line

    The Sindiath Line is an elven trading group specializing in the operation of passenger liners, and boats for hire. They have only recently opened an office in Bral. Symbol: A gold “S” on a white field. Headquarters: Recently opened an office on Bral …

  • The Elven Imperial Navy

    [[File:567407 | class=media-item-align-right | IEN_flag.jpg]] The Elven Imperial Navy is the arm of elven might in space. Since the first Unhuman War, the Imperial Fleet has been the dominant military group in the Known Spheres, promoting elven …

  • Helms and Propulsion

    In ages past, the enigmatic blue giants known as the arcane came forward and offered a seafaring tribe of elves an odd item: a large metal throne to be bolted onto a ship. The arcane claimed it would allow them to make the ship fly. More than that, though …

  • Lirr

    *Lirr Title(s)* Lady Poet, the Lorekeeper *Home Plane* Arborea *Power Level* Lesser *Gender* Female *Alignment* Chaotic good *Portfolio* Prose, Poetry, Literature, Art *Domains* Chaos, Charm, Good, Knowledge, Magic, Travel *Alias(es)* none * …

  • Vecna

    Vecna was born as a human, centuries ago as a member of the untouchable caste in the Flan city of Fleeth on Oerth. He was initially trained by his mother, Mazell, in the arts of magic, before she was executed by the government of Fleeth for practicing …

  • The Divine Compact

    *The Divine Compact* A treaty between all the major pantheons with planar presence in the multiverse, the Divine Compact is a deeply involved document, but boils down to five major clauses. No power may manifest an avatar above a certain level of …

  • The Olven Calendar

    The Olven Calendar (abbreviated OC) is a method of counting the years among the elves, and is predominantly used by that people and by many spacefarers within the sphere of influence of the Elven Fleet.

    Year 1 in the Common Year Calendar …

  • Needfest

    This frigid seven-day period marks the transition from one calendar year to another, and is usually accounted as the start of the new year. Merchants typically complete their annual bookkeeping during Sunsebb, just prior to this week, figuring the taxes …

  • Portal Diary of Draax

  • Name Location Destination
    [[Our Heroes | Our Heroes]] [[Journals and Chronicles]] [[The Dead Book]]
    !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/96565/Planejammer100.jpg?1326685156(Planejammer100. …

  • Lucidus

    [[Lucidus Psionic Powers]] "Missive to Renzaran, Community Leader of Facet":https://planejammer-the-infinity-arc.obsidianportal.com/adventure-log/lucidus-missive-to-renzaran-community-leader-of-facet

  • Lucky Guess O'Connor

    Lucky is the daughter of Irene O'Connor, a human of unclear origins. Irene appeared in The Cage 17 years ago, dressed strangely and apparently barmy. The pale skinned redhead quickly found her feet and became involved with the Planewalker's Guild. Within …

  • Farrah Dey

    Farrah grew up in the rarified environs of the Obsidian Citidel as the child of two of the staff. Her father was one of Mordenkainen's guardsmen and her mother was a sorceror in the guard. Farrah's experience with life outside of the Citadel is mostly …

  • Battle-Poet Fanyar Leafbower

    Fanyar is a full-ranked Battle-Poet of the Elven Fleet. She joined the Fleet over seven decades ago and has served faithfully for much of that time. She maintained an estate on Spiral until it was taken by the Scro invasion forces. Now she keep apartments …

  • Ricard Damaris

    A former adventuring swordsman, Ricard fought against that bastion of darkness known as the Temple of Elemental Evil. It fell in the infamous Battle of Emridy Meadows, where he lost the fourth finger on his left hand and received a distinctive triangular …

  • Annali Webspinner

    Annali’s the sort of Sensate that your parents warn you about. She wants to have a good time, all the time, which usually means sex, with an ever-changing stable of partners. But that’s all it is; she doesn’t play mind games, or try to use her charms to …

  • Drella Vir

    Her father was of Suel background and her mother an elf who "came from the stars", both of whom perished in the Crystalmist Mountains. Drella herself was raised in Veluna, and the culture's emphasis on reason and serenity are things she holds fast to.

  • Casmir Syzygy

    Black sheep son of one of the families that own Dragon Rock, he resided in a rented room in Lucille’s House prior to moving in, with his team, at Vanderboren Manor. Taking everything in sride as long as there is fine wine and excellent cheese (and …

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